Hunters Lodge

Hunters Lodge - Unreal Environment -

I made this environment to learn more about creating indoor scene's and play with lighting effects.
I wanted to create a warm and cozy feeling. I kept the polygons to a minimum and used the same textures and materials for several props. See the breakdown below.

Used sources:
The Outside foliage is from the "Epic Store Paragon Demo"
Bear Head is a modified version from "printable_models"
"Tudor Brick" and "Brick Stone Carved" from Substance Share
Bottles, Drinking glasses and potted plant from "Free Dining Sets"
Brick and floor texture from "Modular Seaside Town"

Unreal screenshot

Unreal screenshot

360° Panorama (Unreal)
Drag with your mouse or finger to look around!

360° Panorama (Unreal)
Drag with your mouse or finger to look around!

360° Panorama (Unreal)
Drag with your mouse or finger to look around!

360° Panorama
Drag with your mouse or finger to look around!

Props

Props

Props

Props

Older version 360° Panorama
As you can see I've updated materials and lighting and added a bar and more detail.

By using an "Atlas Map" (right above) the different props in this picture all use the same material and texture. This reduces the amount of draw calls and increases performance.

By using an "Atlas Map" (right above) the different props in this picture all use the same material and texture. This reduces the amount of draw calls and increases performance.

Atlas Map (right above)

Atlas Map (right above)

Bar Table

Bar

Props Wireframes

Props Wireframes

Wireframes

Wireframes

Wireframes

Wireframes

Other earlier version

Other earlier version

Other earlier version

Other earlier version

The window has  a LOD. From far away the leaded glass frame switches for a simple plane with a texture with the frame on it. (on the left)

The window has a LOD. From far away the leaded glass frame switches for a simple plane with a texture with the frame on it. (on the left)