I am a passionate and collaborative 3D-artist. I specialized myself in creating real time 3d enviornments. I work efficiently and I am always striving to improve. People tell me that I am a fast learner and that they appreciate my productivity and commitment. With my social and enthusiastic personality I aim to create the right harmony in a team to bring out the best of myself and my colleagues.
Recomendations:
Ron Adriaanse - Technical Director - Lukkien
I had the pleasure of working with Chris Heslinga, a highly skilled 3D artist with an impressive technical foundation in modeling, shading, and texturing. Both in traditional DCC packages and Unreal Engine. Chris is quick to set up high-quality environments and consistently delivers results with precision and creativity. Beyond his technical strengths, he brings a great attitude and strong communication skills to every project, making collaboration effortless and productive. I truly enjoyed working with him and can wholeheartedly recommend him for any future opportunity.
Bas Vorstenbosch - Unreal Artist - Lukkien
During my time working with Chris, I truly enjoyed collaborating on Virtual Production projects in Unreal Engine. Chris has a knack for translating client needs into visually stunning results within a short timeframe. With a strong eye for composition and a deep understanding of Unreal Engine’s strengths and limitations, he applied this expertise effectively throughout our collaboration
Tjeerd de Jong – Art Director VR Owl
Chris is a fast and eager learner, never afraid to start a new challenge. I’ve had the pleasure of directing Chris for 7 months at VR Owl. I was impressed with Chris's ability to show progression in a short time span, new ways to solve problems and a critical eye towards his own work. With his positive attitude it was always a joy to work with him. When it comes to a flexible and 3D modeling position Chris would be a perfect fit.
Ralf Hakkesteegt -3D Artist VR Owl
Chris was a great colleague to have in your team. What I liked about him was is eagerness to learn and try new programs, plugins or workflows. He is not afraid to start new things and has a lot of enthusiasm and curiosity.
Creating 3D visualizations for clients.
Had a great time here. I worked here on several projects as 3D artist:
- AR Anatomy Cube (Optimizing, UI, Scenebuilding)
- Real Time 360 video using Unreal and Datasmith (optimizing, lightning, 360° recording)
- Archeology Park: Animated Ice Age visuals (Cinema 4d, Octane, animation)
- Earthquake recovery training (Modelling, texturing, World building, lightning)
- Sea Energy Project (Modelling, texturing, World building, lightning)
- Fantasy/Princess Clothes (Marvelous Designer, Texturing)
- Sinterklaashuis - Main Entrance (modelling, texturing, optimizing)