North Sea Wind Energy - VR - 2019

My colleagues from concept came up with an awesome emissive wireframe style that I had to create in Unity for the Oculus Quest.
The VR Experience has two levels. One in fish perspective and the other one in bird perspective.
The low poly models have a gradient emissive texture in Substance Painter and hava a Vacuum Wireframe shader applied in Unity.

I was responsible for modelling, texturing, animation and world building.

Wreckage
Fish perspective, Unity Screenshot

Wreckage
Fish perspective, Unity Screenshot

Wreckage
Unity Screenshot

Wreckage
Unity Screenshot

Bird perspective

Bird perspective

Bird perspective

Bird perspective